There is an implicit problem here, however. The Prince justifies the reload because he does not remember the events as they happen and he hankers for a return to a ‘true’ memory. Like the videogame player controlling his avatar, the Prince wants the game sequence to be reloaded and replayed only he appeals to an entity that the player often does not notice – memory. Every time he fails, the Prince exclaims ‘no no, that is not how it happened at all’. ![]() The Prince of Persia in Prince of Persia: The Sands of Time (Ubisoft 2003) is ever reluctant to accept an ignominious end to his story, whether after a fall from atop a tower or after being killed by the sand demons.
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